Bachelor of

Film & Animation

What is Film & Animation?

Film and Animation is a study program that teaches the science of how to make works in the form of moving images. Students will learn technical matters such as story making, camera use, image preparation and editing, as well as the skills that support good and quality filmmaking.

In addition to learning how the film production process is done, the Film and Animation Study Program also teaches the students, as young filmmakers, about marketing techniques in the film industry, in order to understand the next steps after producing a film.

Film and Animation Study Program of Multimedia Nusantara University becomes a place for students who want to become young filmmakers and understand the process of making quality films as well as the development of the film industry today.

Why Choose UMN’s
Film & Animation?

Film and Animation Study Program of Multimedia Nusantara University is the only study program that combines film and animation into one program. However, students can choose between the two to obtain deeper knowledge based on their interests.

Equipped with knowledge in that follows the development of technology, students are expected to be ready to face the advancement of the existing industry. Entrepreneurship is also part of learning and curriculum. Students can start their own business with the works they have created.

Accreditation Table

National Accreditation

International Accreditation

General Information

Credits245.28 (ECTS) / 146 (SKS)
Education TypeBachelor Program
Duration4 years
LanguageIndonesia & English
Bachelor's DegreeBachelor of Art (S.Sn.)
Type of ProgramFull-time

Vision & Mission

Vision

Being featured Studies Program produces graduates who are creative, competent and international perspective in the fields of film, television and animation, based on Information and Communication Technology (ICT), entrepreneurial and noble character.

Mission

  1. Organize learning in the fields of film, television and animation based on Information and Communication Technology (ICT), which is supported by qualified teachers and the curriculum up to date the link and match with the industrial world.

  2. Carry out research programs that contribute to the development of film, television and animation.

  3. Utilizing the science of film, television and animation in order to carry out community service.

 

Career Prospect

Film Director, Screenwriter, Director of Photography, Art Director, Sound Designer, Film Editor, Film Producer, Film Critic, Film Researcher, Film Festival Organizer, Film Publisher, Videographer dan VR Creator.

Further Study

Those who gain a Bachelor’s degree in Film and Television program from UMN can pursue a Master’s degree in Art and Design.

Partnership & Collaborations

UMN’s Film and Animation Study Program has been working with the Indonesian Film and Animation Creator Certification Body (LSPKFT) in conducting professional competency tests for the workforce. In addition, we have also worked with the Television Film Employees Association (KFT) in the creation of the UMN Screen program.

 

Together with the Indonesian Animation Industry Association (AINAKI) we were involved in the creation of the Indonesian National Work Competency Standards (SKKNI) for Animation. Besides that, UMN Film and Animation Study Program has collaborated with the University of Canberra in organizing international conferences.

 

UMN’s Film and Animation Study Program has also been incorporated into the Association of Professions (Perkumpulan Program Studi Film dan Televisi Indonesia) with its office located in UMN.

Specialization in Film

Goals

To be able to make short films, serial films, documentary films, company profile videos, online videos, webseries, and to be film reviewers, film critics, curators, film industry practitioners, etc.

Curriculum

Students of Digital Cinematography program will be equipped with subjects that help them to catch the essence of design through basic design subjects such as Art and Design Principles, Color Theory, Digital Painting, Fontography, Anatomical Drawing, Digital Publishing, Aesthetics. Besides, to learn deeper about Digital Cinematography, students are equipped with several subjects such as Cinematography Editing, Digital Cinematography, Acting & Casting, Scriptwriting, Digital Cinema Camera & Lighting Technique, Visual Effects, Sound Design, Directing.

Career Prospects

FIlm Director, Screenwriter, Director of Photography, Production Designer, Sound Designer, Film Editor, Film Producer, Film Critic, Film Researcher, Videographer, Video Artist, Film Scoring Composer.

Specialization in Animation

Goals

To make short animation films, series films, education advertisements, documentary films, webs-series films, cinematic games, or to be animation industry practitioners. To produce graduates who are able to create 2D and 3D work within high professionalism standards for various purposes: advertising, animation film making, visual effects, computer games, etc.

Curriculum

Students of Animation program will be equipped with subject that help them to catch the essence of design through basic design subjects such as Art and Design Principles, Color Theory, Digital Painting, Fontography, Anatomical Drawing, Digital Publishing, Aesthetics. Besides, to learn deeper about Animation, students are equipped with several subjects such as 2D &3D Animation, Stop Motion Animation, Videography in Animation, Acting in Animation, Character & Environment Design, Sound Design Animation, Digital Visual Effects, Storyboard Making, Comic Making, Project Management.

Career Outlooks

Storyboard Artists/Visual Storytellers, Character Designers, Character Modeller, Environment/Layout Artists (Scene Planners), Animators (2D, 3D, Stop Motion), Technical Artists (Riggers, Facial Artists, etc), Visual FX Artists, Render Artists & Compositors, Animation Producers, Animation Directors, Motion Graphic Artists and Animator.

Student Scolarship

UMN scholarship program is offered to high school students in 12th grade who have academic, sports, and artistic achievements while in 11th grade. In addition, UMN also offers the program to high school/vocational school students who won medals in the National and International Science Olympics. As a form of appreciation for the dedication of teachers and employees/ staff in educating the nation's children, UMN provides scholarships in the form of a 50% reduction in fees for teachers/principals and a 30% reduction in fees for children of the employees/staff in high schools/vocational schools (both public and private) who want to continue their education at UMN.

More Information on Scholarships

Entry Requirement

  • Graduated from Senior High Schools – Natural Science Program, Social Science Program, Language Program
  • Graduated from Senior Vocational Schools with competencies in drawing technique, Multimedia, Visual Communication Design, Graphic and Animation

Admission Cick Here

Academic Guidance Meetings

Students are required to attend academic guidance meetings at least 3 times per semester. The schedule of the meetings will be provided by the respective academic supervisors. Students have to bring the academic guidance book for the meeting and they need to make sure that the academic supervisor signs it.

Academic Book

Continuing Education Department

Continuing Education Department (CED) is an educational development program at Universitas Multimedia Nusantara (UMN) which is part of the Kompas Gramedia Group. We have various programs in language courses, human development, Testing Centers for national and international certifications, and training programs. UMN’s CED is designed to meet the needs of high school and college students, as well as the public and professionals.

Information about CED

Internship Information

Students are encouraged to find their own companies / agencies for their internships that align with the focus of the Strategic Communication Study Program. Information about available internships can be obtained from other students, social media, job fairs, advertisements in print or electronic media or even through the UMN Career Development Center (CDC).

Thesis & Final Project Information

To complete the Undergraduate Program (S-1) at Multimedia Nusantara University, students must prepare, present, and defend the thesis in front of the thesis examination board, in accordance with the provisions of the study program. The preparation of the thesis is done individually and the students can choose the supervisor directly provided that the selected supervisor agrees.

Important Information

To complete the Undergraduate Program (S-1) at Multimedia Nusantara University, students must prepare, present, and defend the thesis in front of the thesis examination board, in accordance with the provisions of the study program. The preparation of the thesis is done individually and the students can choose the supervisor directly provided that the selected supervisor agrees.

Course Structure

Curriculum Overview

Expected Learning Opportunities (ELO)
ELO Codes Keywords Expected Learning Outcome (ELO) Compliance With
Vision KKNI SN-DIKTI PROSFISI (Association)
ELO 1 Research Knowledge and Skills Able to study various forms of moving images by using rules, principles, and research methods to produce research reports. V KKNI Level 6 Point 3 KU 1; KU 3; KU 4; KU 9; S9; S8; S7; S5; S3;KK2;P1; KK 5; P 1
ELO 2 Artistic Knowledge and Skills Able to produce moving images or derivative products by utilizing technological developments and innovations. V KKNI Level 6 Point 3 KU 1; KU 3; KU 4; KU 9; S9; S8; S7; S5; S3;KK2;P1; KK 5; P 1
ELO 3 Communication Knowledge and Skills Able to convey information and present ideas, results of studies, research and skills in the field of moving images, verbally and non-verbally, to related parties in formal and informal forums. V KKNI Level 6 Point 3 KU 1; KU 3; KU 4; KU 9; S9; S8; S7; S5; S3;KK2;P1; KK 5; P 1
ELO 4 Critical Thinking Able to comprehend context, think logically, critically and systematically in the development or implementation of science and technology in moving images. V KKNI Level 6 Point 3 KU 1; KU 3; KU 4; KU 9; S9; S8; S7; S5; S3;KK2;P1; KK 5; P 1
ELO 5 Intellectual Property based on local wisdom Able to comprehend the design and marketing of moving image products and derivative products using elements of local wisdom that have selling value and get copyright recognition from Indonesia. V KKNI Level 6 Point 3 KU 1; KU 3; KU 4; KU 9; S9; S8; S7; S5; S3;KK2;P1; KK 5; P 1
ELO 6 Occupational health and safety awareness and work ethics Able to show awareness in implementing workplace work ethics and health, safety, and security procedures. V KKNI Level 6 Point 3 KU 1; KU 3; KU 4; KU 9; S9; S8; S7; S5; S3;KK2;P1; KK 5; P 1
ELO 7 Credibility Able to show independent performance, responsibility, discipline, and make decisions appropriately. V KKNI Level 6 Point 3 KU 1; KU 3; KU 4; KU 9; S9; S8; S7; S5; S3;KK2;P1; KK 5; P 1
ELO 8 Team work Able to work in teams and respect the diversity, opinions, or original findings of others and evaluate the results of group work responsibly. V KKNI Level 6 Point 3 KU 1; KU 3; KU 4; KU 9; S9; S8; S7; S5; S3;KK2;P1; KK 5; P 1
Graduate Professional Profile

PROFESSIONAL PROFILE OF GRADUATES CHARACTER OF GRADUATES AFTER AT LEAST 2 YEARS OF GRADUATION TO 3-5 YEARS OF WORK

  1. Professionals with analytical skills who can practice and master creative concepts, visual storytelling, ICT, and
    research in creating moving images in the film industry.
  2. Individuals who develop and conduct lifelong learning in moving images both formally and informally through higher education, training, and professional certification and play an active role in developing their profession.
  3. Independent, responsible, and resilient individuals who can solve problems and collaborate by showing leadership
    character and entrepreneurial spirit with a global outlook rooted in local wisdom.
Program Specification

Kus Sudarsono S.E., M.Sn.
Annita, S. Pd., M.F.A.
Perdana Kartawiyudha, M.Sn.
Matheus Prayogo S.Sn
Salima Hakim S.Sn., M.Hum
Christian Aditya, S.Sn., M.Anim.
Yohanes Merci Widiastomo, S.Sn,. M.M.
Christine Mersiana L., S.Sn., M.Anim.
Bharoto Yekti, S.Ds., M.A.
Dominika Anggraeni Purwaningsih, S.Sn., M.Anim.
Ina Listyani Riyanto, S.Pd., M.A.
Jason Obadiah, S.Sn., M.Des.Sc.

To support the learning process, umn provided a complete and sophisticated college facility, according to industrial standards. Through the existence of the facility, students have been invited to be close to the industrial world since sitting in college and to have competence that matches the needs of the industry. That way, it will make it easier for umn students to find jobs, even before graduation.

With a place equipped with Dolby 7.1 Surround audio, Cinema Screening gives UMN students the […]

To produce high quality audio in accordance with industry standards, UMN facilitates students with the […]

This laboratory facilitates UMN students to print their work using 3 mechanical engine units that […]

UMN is committed to creating an inclusive and supportive learning environment for all students. The […]

A laboratory equipped with technological tools that can help students hold discussions and design concepts. […]

UMN developed two advanced online learning methods (e-learning) which are virtually synchronous and asynchronous. In […]

This modern theater hall has a capacity of up to 200 people. This room is […]

With the extent of modern interior designs, tens of thousands of local and international reading […]

Every UMN student holds an account to log in to the MYUMN application that provides […]

This studio is replete with computers with high capacity for film production and animation needs. […]

Extracurricular Student Activities

In order to help students explore and develop their non-academic potentials, UMN also provides a variety of extra-curricular activities for students which is locally called UKM, Student Activity Unit.

Student who are Nature Lovers in University Multimedia Nusantara can join and participate in UMN’s […]

Ultima Sonora is the Universitas Multimedia Nusantara Choir ensemble which has been established since 2007. […]

UMN Symphony Orchestra (USO), is one of the arts and culture UKM at UMN. As […]

Let’s Dance (LDNC) is a Student Activity Unit (UKM) that focuses on dancing. LDNC itself […]

Traditional Music and Dance or familiarly known as TRACCE is one of the Student Activity […]

Qorie is one of the many Student Activity Units at Universitas Multimedia Nusantara that has […]

SEE OTHER
UMN’S STUDENT ACTIVITIES

Rekapitulasi Inovasi Hak Cipta - Film

Rekapitulasi Inovasi Hak Cipta - Film

Rekapitulasi Inovasi Hak Cipta - Film

TESTIMONIAL

“As a film student who requires a lot of practice, at UMN I got it right away. I got hands-on experience while filming with seniors. My own shooting was also supervised by experienced lecturers. The second is connection, and I get a lot of it from UMN. Currently, apart from being a content creator, I am currently producing short films for festivals with my lecturers at UMN. There are many brand projects that I also work on with fellow alumni.”

Kristo Immanuel Caesar

Film UMN 2015 | Content Creator

"During my first semester at UMN, I have gained a wealth of knowledge beyond what I ever expected. I have become more independent, open-minded, and empathetic to new environments. Studying here has significantly deepened my understanding of film, and I look forward to gaining even more insights in the coming semesters."

Elda Fonseca

Film 2024, Timorense Student

CERTIFICATION

Information Literacy

Information literacy is an ability that individuals have in determining, searching, managing and evaluating information effectively and efficiently. This training is open to UMN active students. For further information, please contact: library.umn.ac.id

“Since studying in the Film and Animation Study Program, I had the opportunity to make 3 animated short films as a final task of the semester. From this experience I had the opportunity to learn and experiment a lot with the way to tell stories. Now when I create comics, it feels like I can use all that science. Not only that, in UMN there are many student activities to make new friends, gain more insights, and improve teamwork. It is all very helpful from the stage of looking for a job until the time when you already work.”

 

Bryan Arfiandy

Komikus, Kosmik

Film & Animation

Filmmaking is a very favorable, aesthetic yet complex form of art. Only through teamwork, hard work and perseverance, a good film can be made. Live shoot, animated or CGI are our means to achieve it.

Kus Sudarsono, S.E., M.Sn. – Ketua Program Studi Film

NEWS & AWARDS ON FILM & ANIMATION