Bachelor of

Visual Communication Design

What is Visual Communication Design?

Visual Communication Design is the study of the application of art and design in communicating a portrayed message. Through this study program students get acknowledge how the application of art and design conceives solutions to problems in society enabling students to design a communication phenomenon through a visual element in a variety of media to create a change for the world. The DKV study program becomes a place for students to develop their creativity and innovation as well as their skills in the arts and design department to suit global competencies and future industrial needs.

Why Choose UMN’s
Visual Communication Design?

The Visual Communication Design study program at Universitas Multimedia Nusantara upholds the values ​​of archipelago and prioritizes leanings based on the development of information technology (ICT) that is suited to the needs of the industry in the future.

To support this, the UMN’s DKV study program applies an up-to-date curriculum facilitating students with complete facilities and infrastructure, as well as professional teaching staff. Furthermore, students will be equipped with the development of an entrepreneurial mindset that prepares them to be ready to face real industrial work later on. In addition to this, this study program has also been recognized by industry and design professional associations both nationally and internationally.

FAQ

Why Choose UMN Visual Communication Design (DKV)?

Why Choose UMN Visual Communication Design (DKV)? Get to Know the Curriculum and Major Options

Choosing a Visual Communication Design (DKV) Study Program is no longer just about learning to create graphic designs or produce visual works. Developments in technology and the creative industry have broadened the role of designers, from designing brand identities and user experiences to games and immersive experiences.

Therefore, prospective students need to consider whether the curriculum offered by a university can keep up with industry developments while also providing opportunities to explore their interests. The Visual Communication Design (DKV) Study Program at Universitas Multimedia Nusantara (UMN) addresses these needs through a modern educational approach with the tagline “Evolving Experience.”

DKV UMN does not only focus on visual design

One of the reasons to choose DKV UMN is its learning approach, which expands the role of designers from visual design to experience design.

Through a multisensory and multidisciplinary approach, students are not only required to produce visually appealing work, but also to understand how a design can create relevant and empathetic experiences for people.

The DKV UMN curriculum is also designed to be adaptive, so it not only responds to current creative industry trends but also prepares students to meet future needs.

Using the M-shaped approach

DKV UMN applies an M-shaped approach, in which students first build broad competencies as generalists during the first two years. After establishing a sufficient foundation, students can begin deepening their expertise as specialists through their choice of major and minor expertise in the third year.

This approach provides a balance between the ability to understand various areas of design and the opportunity to develop more specific expertise. In this way, students can build their professional identity while developing a competitive advantage aligned with their career interests.

Six major options relevant to the creative industry

Starting in the third year, students can deepen the areas they want to develop through various major options.

Illustration & Publishing focuses on visual storytelling, character development, visual styles, and media such as visual novels, comics, interactive web storytelling, and illustration books.

Photography & Moving Image combines photography, videography, and motion design, including commercial photography production and exploration of moving visuals through both analog and digital media.

For those interested in the world of brands, Brand Experience covers brand communication strategy, creative direction, copywriting, content development, and transmedia-based brand activation through real-client projects.

Meanwhile, Digital Experience focuses on UX, UI, interaction design, and service design to develop digital products and services.

For students interested in the game industry, Game Design covers gameplay, game mechanics, game art, characters, environments, interfaces, as well as the development process of board games and digital games.

There is also Immersive Design, which explores AR, VR, projection mapping, interactive installations, and immersive media with the support of visual programming logic.

Continuing to develop human skills and technology

Interestingly, technology in the DKV UMN curriculum is not positioned as a replacement for human creativity. Instead, students are equipped with human skills such as empathy, integrity, creative thinking, and critical thinking.

At the same time, students are developed to have technology adaptability, including the ability to utilize Artificial Intelligence (AI) adaptively while continuing to follow academic and professional ethical standards.

Conclusion

Why choose DKV UMN? Because students are not only prepared to become visual designers, but also experience designers who are able to understand people, develop cross-disciplinary expertise, and adapt to technology.

Through the M-shaped approach, students build a broad foundation before choosing a specialization through six major options: Illustration & Publishing, Photography & Moving Image, Brand Experience, Digital Experience, Game Design, and Immersive Design. If you want to explore the works of DKV UMN students further, click here [DKV UMN Student Portfolio]

With the “Evolving Experience” curriculum, DKV UMN prepares students to face the ever-changing creative industry while building a professional identity that aligns with their individual interests and career directions.

If you would like to learn more about the major options, curriculum, facilities, or admission process at DKV UMN, UMN Education Consultants (EC) are ready to provide information and consultation based on your interests and career plans. [Contact Us Now]

How Does the UMN Visual Communication Design (DKV) Admission Process Work?

How Does the UMN DKV Admission Process Work? Here Are the Admission Paths and Requirements

For prospective students interested in the world of design, one of the important questions to consider before choosing a university is “How does the UMN DKV admission process work?” In addition to understanding tuition fees and admission schedules, prospective students also need to understand the admission paths, selection process, and specific requirements that need to be prepared.

The Visual Communication Design (DKV) Study Program at Universitas Multimedia Nusantara (UMN) provides several admission paths for prospective students. The process can be completed through UMN’s new student admission system, with admission options tailored to the prospective student’s circumstances and achievements.

What are the admission paths for UMN DKV?

In general, prospective UMN DKV students can choose the Academic Admission Path, Regular Test Admission Path, Scholarship Test Admission Path, or scholarship paths based on specific achievements.

For the Academic Admission Path, the selection considers academic grades from school. Meanwhile, the Regular Test Admission Path uses tests covering English, Mathematics, Psychological Testing, and a Drawing Test.

For prospective students who wish to receive a scholarship, the Scholarship Test Admission Path is available. In addition, UMN also provides scholarship paths based on achievements, such as the Academic Achievement Scholarship, Sports and Arts Achievement Scholarship, Science Olympiad Scholarship, as well as scholarships for children of teachers, principals, employees, or school staff.

With these various options, prospective students can choose the admission path that best suits their profile and achievements.

Do I have to take a drawing test to enter UMN DKV?

For admission paths that require a test, there is a Drawing Test. This is one of the aspects that prospective students who wish to enter UMN DKV need to pay attention to.

However, prospective students also need to prepare a drawing for administrative purposes. According to UMN DKV admission information, the required work is an A4-sized drawing that can be created manually or using a computer.

The work must be the student’s own creation and accompanied by a statement of originality. The drawing must also not contain elements of SARA (ethnicity, religion, race, and intergroup relations) or pornography.

Therefore, preparing for admission to UMN DKV is not only about academic grades, but also about demonstrating visual skills through creative work.

How do I start the registration process?

The first step is to register through the UMN New Student Admission (PMB) system. In the registration form, prospective students need to fill in their personal information and school information, select an admission path, and choose their intended study program. The UMN PMB system also provides sections for uploading report cards and relevant certificates or proof of achievements.

After selecting an admission path and completing the requirements, prospective students will proceed with the selection process according to the chosen path. The selection results will then serve as the basis for the new student admission process.

What about scholarships for UMN DKV?

Scholarship opportunities are also available during the new student admission process. Prospective students can take the scholarship test or apply through scholarship paths based on their achievements.

For DKV, official UMN information lists several options, including the Academic Achievement Scholarship, Sports and Arts Scholarship, Science Olympiad Scholarship, as well as scholarship paths for children of teachers, principals, employees, and school staff.

Since the requirements for each admission path may differ, prospective students are advised to check the latest requirements before choosing an admission path.

What should I prepare before registering?

Before registering, prospective DKV students should prepare their report cards, identification documents, supporting documents for achievements if applicable, as well as a drawing for their portfolio. For the artwork, make sure the drawing is entirely your own work and complies with the requirements set by UMN DKV.

In addition, it is important to understand the selected admission path so that you can prepare for the required tests or complete the necessary documents.

Conclusion

The UMN DKV admission process can be completed through the UMN PMB system with several admission options, ranging from the Academic Admission Path, Regular Test, Scholarship Test, to scholarship paths based on achievements. For the DKV test admission path, prospective students need to prepare for English, Mathematics, Psychological Testing, and the Drawing Test.

In addition, prospective students need to prepare an A4-sized drawing that is their own work and complies with UMN DKV requirements. By understanding the admission paths and preparing the required documents and artwork in advance, the registration process can be completed in a more structured manner.

If you are still unsure which admission path is most suitable or would like to learn about the latest requirements, UMN Education Consultants (EC) can provide information about the admission process, selection schedules, and DKV scholarship options. Contact EC Now!

What Is the Difference Between DKV UMN’s Regular Program and International Program?

What Is the Difference Between DKV UMN’s Regular Program and International Program?

When choosing a Visual Communication Design (DKV) Study Program, prospective students may come across the Regular Program and International Program at Universitas Multimedia Nusantara (UMN). So, what exactly is the difference between the two? Do they have different curricula, or do students in the International Program study different areas of design?

In general, the differences lie in the admission pathway and learning experience, while the field of Visual Communication Design remains within the DKV UMN learning ecosystem.

What Do Students Learn in DKV UMN?

DKV UMN currently develops its curriculum through the “Evolving Experience” approach, which expands the role of designers from simply creating visuals to designing experiences. Students not only learn to produce visual works, but also understand how design can create relevant experiences for people.

The curriculum uses an M-shaped approach. During the first two years, students build broad competencies as generalists. After establishing this foundation, students can deepen their expertise as specialists through their choice of major and minor expertise.

The available majors include Illustration & Publishing, Photography & Moving Image, Brand Experience, Digital Experience, Game Design, and Immersive Design. Through these options, students can direct their learning according to their interests and career plans, ranging from illustration, photography, branding, and UX/UI to games and immersive technologies such as AR and VR.

In addition to design skills, students are also equipped with critical thinking, creativity, empathy, and the ability to adapt to technology, including the use of Artificial Intelligence (AI) while continuing to uphold academic and professional ethics.

So, What Is the Difference Between the Regular Program and International Program?

The Regular Program and International Program both offer the field of Visual Communication Design. Therefore, prospective students do not need to consider the International Program as a different DKV major.

The difference is more related to the admission pathway and the learning environment and experience offered.

The Regular Program is intended for prospective students who follow UMN’s general new student admission pathway. Meanwhile, the International Program provides an option for students who wish to pursue their DKV education through an international pathway and gain a learning experience in a more global environment.

With students from diverse backgrounds, an international learning environment can provide opportunities to interact with a wider range of perspectives and cultures. This experience can be an added value for DKV students who aspire to work in an increasingly globally connected creative industry.

Does the Learning Quality Differ?

The difference between the programs does not mean that one offers a higher quality of education than the other.

Both remain within the DKV UMN ecosystem, which develops competencies in design, creativity, technology, and understanding human needs. Students also have opportunities to develop their specializations according to their interests through the available major options.

Therefore, prospective students should not choose solely based on the assumption that the International Program is “better” than the Regular Program. More important considerations include the admission pathway, preferred learning environment, and educational and career goals.

Which Program Is Suitable for Prospective Students?

If you want to follow UMN’s new student admission pathway and study in a university environment generally attended by Indonesian students, the Regular Program can be an option.

Meanwhile, if you are looking for a learning experience with international perspectives and a more multicultural environment, the International Program can be considered.

Most importantly, both programs provide opportunities to develop skills in DKV through a learning approach that follows the development of the creative industry.

If you want to explore the works and creative explorations of DKV UMN students further, you can see them here. [View the Works Here]

Conclusion

The main differences between DKV UMN’s Regular Program and International Program lie in the admission pathway and learning experience, rather than the field of DKV that is studied.

Through the “Evolving Experience” approach and the M-shaped curriculum, DKV UMN students build a broad foundation in design before deepening their interests through six major options: Illustration & Publishing, Photography & Moving Image, Brand Experience, Digital Experience, Game Design, and Immersive Design.

Therefore, the choice between the Regular Program and International Program should be tailored to each student’s profile, needs, and desired learning experience throughout their education in DKV UMN.

If you are still unsure about which option to choose, UMN Education Consultants (EC) are ready to provide information about program options, the admission process, and the learning experiences available in DKV UMN. [Contact EC Now!]

What Do Students Learn in DKV UMN?

What Do Students Learn in DKV UMN?

Choosing a Visual Communication Design (DKV) Study Program is often associated with questions about drawing, graphic design, or creating visual works. However, developments in the creative industry have made the field of DKV increasingly broad. Designers can now be involved in branding, digital products, games, photography, and the development of immersive experiences.

So, what do students actually learn in DKV UMN?

The Visual Communication Design (DKV) Study Program at Universitas Multimedia Nusantara (UMN) develops its curriculum through the “Evolving Experience” approach. Through this approach, students are not only directed to produce visual works, but also to understand how design can create relevant experiences for people.

Building a foundation in design skills first

During the first two years, DKV UMN students build broad competencies as generalists. This stage provides opportunities to explore various areas of design before determining the focus they want to develop further.

This approach uses the M-shaped concept, in which students gain a broad understanding of various fields while also being able to develop more specific expertise. After establishing a sufficient foundation, students can deepen their competencies through their choice of major and minor expertise.

With this approach, students do not have to determine their specialization from the beginning of their studies. They first gain experience in various areas of design to help them discover the field that best matches their interests and career goals.

Six major options are available

After building their foundation, students can choose one of the six majors available at DKV UMN.

Illustration & Publishing focuses on illustration and visual storytelling. Students can explore character development, visual styles, comics, visual novels, interactive web storytelling, and illustration books.

For those interested in photography and moving visual works, Photography & Moving Image is available. This field combines photography, videography, and motion design, including commercial photography production and exploration of analog and digital media.

Brand Experience is intended for students interested in branding and communication. Its learning covers brand communication strategy, creative direction, copywriting, content development, and transmedia-based brand activation through real-client projects.

Meanwhile, Digital Experience focuses on UX, UI, interaction design, and service design. Students learn to design digital products and services while considering user needs and experiences.

Students interested in the game industry can choose Game Design. This area covers gameplay, game mechanics, game art, character, environment, and interface, both for board game and digital game development.

Another option is Immersive Design, which explores AR, VR, projection mapping, interactive installations, and various immersive media. Students are also introduced to visual programming logic to support the design process.

More than just technical skills

DKV UMN’s learning also places human skills as an important part of students’ competencies. Creativity, critical thinking, empathy, and integrity are developed alongside design skills.

On the technology side, students are also equipped with technology adaptability so they can keep up with continuously evolving technologies, including the use of Artificial Intelligence (AI).

However, the use of AI in the learning process continues to follow the academic and professional ethics established by the faculty. Thus, technology is used as part of the creative process without eliminating the role of humans in thinking, creating, and making design decisions.

From learning design to building expertise

The DKV UMN curriculum provides students with opportunities to develop from a broad understanding toward more specific expertise. This process allows students to explore various areas of design before determining the focus they want to develop.

This approach also ensures that DKV learning does not stop at the ability to create visuals. Students are encouraged to understand people, technology, and context, as well as how a design can create meaningful experiences.

If you want to explore the works and creative explorations of DKV UMN students further, you can see them here. [View the Works Here]

Conclusion

What do students learn in DKV UMN? Students study various areas of design, ranging from illustration, photography, and branding to digital experience, games, and immersive design. Learning begins by building broad competencies as generalists, followed by deeper specialization through the choice of major and minor expertise.

Through the “Evolving Experience” approach and M-shaped curriculum, DKV UMN prepares students not only to become visual creators, but also designers who can understand human needs, adapt to technology, and develop expertise according to their career direction.

If you would like to learn more about the curriculum, major options, facilities, or admission process at DKV UMN, UMN Education Consultants (EC) are ready to provide information and consultation before you choose a study program. [Contact EC Now]

What Are the Career Prospects for DKV UMN Graduates?

What Are the Career Prospects for DKV UMN Graduates?

Choosing a Visual Communication Design (DKV) Study Program is not only about learning how to create appealing works. For prospective students, another equally important question is, “What are the career prospects for DKV UMN graduates?”

The answer is quite broad. Developments in the creative industry and technology have created opportunities for DKV graduates to work in various fields, ranging from design, branding, and advertising to digital products, the game industry, and interactive media.

What Careers Can DKV UMN Graduates Pursue?

Career options for DKV UMN graduates are not limited to becoming Graphic Designers. The official DKV UMN website lists various career opportunities that can develop according to students’ areas of expertise.

In the fields of visual design and branding, graduates can pursue careers as Graphic Designers, Art Directors, Creative Directors, Illustrators, Photographers, Publishing Designers, and Web Designers. Meanwhile, students who specialize in interaction and technology have opportunities to work as UI Designers, UX Designers, UX Researchers, UX Writers, Game Designers, Game Artists, Character Designers, Environment Artists, Immersive Media Artists, and Game Producers.

This means that the career prospects of DKV graduates can develop according to the expertise they build during their studies.

A Curriculum That Follows Creative Industry Developments

One factor that influences career readiness is how well university learning follows industry needs.

DKV UMN develops learning that combines design skills, technology, creativity, analysis, and problem-solving. Graduates are also prepared to use design-related tools and technologies, think critically, work in teams, and develop entrepreneurial skills in the field of design.

This approach is relevant to the development of the creative industry, which increasingly requires designers with cross-disciplinary abilities rather than solely visual skills.

Internship Experience Before Graduation

DKV UMN students also have the opportunity to gain work experience through the Career Acceleration Program. This program provides students with real-world experience through internships at partner companies.

The process includes submitting applications, screening and interview stages, and preparation before students begin their internships. Throughout the program, students also receive guidance from supervisors and advisors.

This experience can serve as valuable preparation, as students gain an understanding of the professional work environment before completing their education.

Student Works Can Become a Bridge to the Industry

In the creative field, a portfolio is an important part of demonstrating skills. Therefore, DKV UMN also has IMAGO, a series of activities that connects students’ final projects with industry professionals.

IMAGO is designed as a platform that brings academia and industry together while opening opportunities for collaboration. Since it was first held in 2015, dozens of student final projects have been published and reached the public through relevant industries, while hundreds of students have benefited from the connections built through the program.

Therefore, the works produced during university do not simply remain academic assignments, but can become part of a professional portfolio.

If you want to explore the works and creative explorations of DKV UMN students further, you can see them here. [View the Works Here]

Examples of Alumni Building Careers in the Creative Industry

The career prospects of DKV UMN graduates can also be seen through the career journeys of its alumni.

One example is Ovita Pattari, a DKV UMN alumna who has built a career in the creative industry and gained experience at several companies, including Hakuhodo, Leo Burnett, Goodstuph, and Grow in Asia. She has also been involved in various projects, including One Piece and Extraction 2.

Another example is Theodore Stephen, a DKV UMN alumnus who is currently pursuing a career as a Senior Product Designer at Gojek Indonesia. His experience demonstrates that DKV competencies can also be directed toward digital product and user experience fields.

Career Paths Do Not Have to Stop at Employment

In addition to working for companies, DKV graduates also have opportunities to build businesses or work independently as creative professionals. Entrepreneurial skills are also among the competencies developed through DKV UMN’s learning.

Therefore, graduates can choose a path that suits their interests: working at a creative company, entering the technology industry, developing a career as an independent professional, or building their own business.

Conclusion

The career prospects for DKV UMN graduates are quite diverse, as the competencies they acquire can be applied across various sectors of the creative and technology industries. Graduates can pursue careers as Graphic Designers, Art Directors, Illustrators, UI/UX Designers, Game Designers, Creative Directors, Photographers, and Immersive Media Artists, depending on the areas they specialize in during their studies.

Supported by industry-relevant learning, internship experience through the Career Acceleration Program, portfolio development opportunities through IMAGO, and examples of alumni pursuing careers in various fields, DKV UMN provides an ecosystem that can help students prepare for their professional journey.

If you would like to learn more about the major options, internship experiences, facilities, student portfolios, and career prospects for each field of DKV UMN, UMN Education Consultants (EC) are ready to provide information and consultation according to your interests and career plans. [Contact EC Now!]

Accreditation Table

National Accreditation

International Accreditation

General Information

Credits241.92 (ECTS) / 144 (SKS)
Education TypeBachelor Program
Duration4 years
LanguageIndonesia & English
Bachelor's DegreeBachelor of Design (B.Des) / (S.Ds.)
Type of ProgramFull-time

Vision

Become a leading Bachelor of Visual Communication Design program that creates the creative, innovative, competent, and international-oriented graduates with the focus of developing the new visual media, based on Information and Communication Technology (ICT), entrepreneurial spirit and virtuous character.

 

  • Creative and Innovative: Becoming a superior Bachelor Degree Arts and Design Study Programme that contributes to newest design works. Innovation will be influenced by the creativity of the students, such as in creating concept, idea and design methods. Innovation and creativity in study methods will give a dynamic learning process that pushes society-needs based design works to be created.
  • Competent: Visual Communication Design Study Programme is built by processing input from industry players and community needs. This is intended in order for students to have the competencies needed by graduate users and society.
  • International Standard: One of the ways to reach the international standard is to use English literature from many countries and international journals of design in the learning process. We also submit our lecturers and students’ design graphic works to international festivals/exhibitions.
  • Entrepreneur: To create graduates with entrepreneur spirit, the students is provided with curriculum that prepares and enable students in enterprising, fostering an entrepreneurial spirit, providing discourse on utilizing networks, seeking venture capital, and so on.
  • Virtuous Character: To shape graduates with virtuous character, Visual Communication Design Study Program enact a curriculum that underlines virtuous characteristic in learning process routinely that links with soft skill.
  • New Visual Media Development: As technology develops and new kinds of media appears, the new chance to develop works that are used with electronic devices is also given. Visually, this development is pushing the curriculum to answer technology development and society’s needs.

Mission

Organizing
A learning process that is supported by qualified teaching staff and an up-to-date curriculum that links and matches with the industrial world.

 

Performing
The research program that contribute to the development of new visual media to advance the science of ICT and ICT-based Visual Communication Design.

 

Utilizing
The science of Arts and Visual Communication Design in order to deliver the community service

 

Career Prospect

UMN graduates of this study program can work in the creative field, ranging from designers, writers to consultants. Some job profiles that can be taken as follows.

 

Visual Brand Design career prospects

 

Graphic Designer

Art Director

Creative Director

Photographer

Publishing Designer

Illustrator

Videographer/Motion Graphic Designer

Environmental Graphic Designer

Type Designer

Campaign Designer

Creative Brand Specialist

Thumbnail Designer

Social Content Designer

Instructional Designer

Visual Merchandising Designer

Data Visualization Designer

Creative Copywriter

Activation Designer

Audio Reactive Designer

Service Designer

 

Interaction Design career prospects

 

User Interface (UI) Designer

User Experience (UX) Designer

UX Writer/Researcher

2D/3D Artist

Concept Artist

Storyboard Artist

Character Designer

Texture Artist

Environment Artist

Web/App Designer

Immersive Media Artist

Gamification Designer

Front End Designer

Lead Game Designer/Producer

Game Writer/Analyst

Level Game Designer

 

Further Study

Graduates of the UMN Visual Communication Design study program can take a Master’s Degree in art and design.

Partnership & Collaborations

UMN’s DKV has worked closely with the Ministry of Education and Culture (Kemendikbud) in making learning modules for childcare. In collaboration with the Ministry of Education and Culture, UMN’s DKV involved seventeen students in the process of designing and designing the educational module.
 
UMN has established significant educational and research partnerships with prominent institutions such as Multimedia University Malaysia (MMU), Swinburne University of Technology, Nanyang Technological University, Singapore, and UiTM, among many others. These collaborations enhance our educational offerings and expand our global network.
 
And also with major academic and professional associations in design, including Indonesian Visual Communication Design Study Program Association (ASPRODI DKV), Indonesian Visual Communication Design Professional Association (AIDIA), ADGI (Asosiasi Desainer Grafis Indonesia), Indonesian Game Association (AGI), Indonesian Graphic Design Association (DGI), and Indonesian Advertising Agencies Association (P3I).

Focus of Visual Communication Design

Visual Brand Design

The Visual Brand Design specialization equips graduates with the confidence to analyze and solve problems visually, innovatively, and competitively. They are trained to design and implement brand identity, communication, and campaigns with strong conceptual, creative, and strategic thinking—while considering social, cultural, economic, and technological aspects.

Interaction Design

Students are trained to be responsive to current societal issues and develop creative solutions through interactive media, both conventional and digital, in 2D and 3D formats. The Interaction Design specialization prepares graduates to analyze, design, and apply visuals and interactivity in design communication—such as websites, apps, games, stories, and toys—collaboratively, creatively, and innovatively, with consideration of social, cultural, economic, and technological contexts.

Student Scholarship

UMN scholarship program is offered to high school students in 12th grade who have academic, sports, and artistic achievements while in 11th grade. In addition, UMN also offers the program to high school/vocational school students who won medals in the National and International Science Olympics. As a form of appreciation for the dedication of teachers and employees/ staff in educating the nation's children, UMN provides scholarships in the form of a 50% reduction in fees for teachers/principals and a 30% reduction in fees for children of the employees/staff in high schools/vocational schools (both public and private) who want to continue their education at UMN.

More Information on Scholarships

Entry Requirement

  • Graduated from Senior High Schools – Natural Science Program, Social Science Program, Language Program
  • Graduated from Senior Vocational Schools with competencies in drawing technique, Multimedia, Visual Communication Design, Graphic and Animation

Admission Cick Here

Academic Guidance Meetings

Students are required to attend academic guidance meetings at least 3 times per semester. The schedule of the meetings will be provided by the respective academic supervisors. Students have to bring the academic guidance book for the meeting and they need to make sure that the academic supervisor signs it.

Academic Book

Continuing Education Department

Continuing Education Department (CED) is an educational development program at Universitas Multimedia Nusantara (UMN) which is part of the Kompas Gramedia Group. We have various programs in language courses, human development, Testing Centers for national and international certifications, and training programs. UMN’s CED is designed to meet the needs of high school and college students, as well as the public and professionals.

Information about CED

Internship Information

Students are encouraged to find their own companies / agencies for their internships that align with the focus of the Strategic Communication Study Program. Information about available internships can be obtained from other students, social media, job fairs, advertisements in print or electronic media or even through the UMN Career Development Center (CDC).

Thesis & Final Project Information

To complete the Undergraduate Program (S-1) at Multimedia Nusantara University, students must prepare, present, and defend the thesis in front of the thesis examination board, in accordance with the provisions of the study program. The preparation of the thesis is done individually and the students can choose the supervisor directly provided that the selected supervisor agrees.

Important Information

To complete the Undergraduate Program (S-1) at Multimedia Nusantara University, students must prepare, present, and defend the thesis in front of the thesis examination board, in accordance with the provisions of the study program. The preparation of the thesis is done individually and the students can choose the supervisor directly provided that the selected supervisor agrees.

Course Structure

Curriculum Overview

Expected Learning Opportunities (ELO)
Code Expected Learning Outcome (ELO) Aspect
A Able to adapt and implement ethics and continuous improvement in design process. Ethics Value
B Able to apply principle knowledge of visual communication design in design process. Fundamental in Design
C Able to generate ideas individually and/ or in group works. Working Environment
D Able to explore concepts in designing with the utilization of ICT. Design Concept
E Able to determine solution of visual communication problem through design research. Design Process
F Able to implement design methods and academic writing. Design Methodology
G Able to manage visual communication design projects as a professional and entrepreneur. Project Management
H Able to produce and present visual communication design works. Design Implementation
Graduate Professional Profile

Become a graduate in Visual Communication Design who is able to create design works based on knowledge of methodical design processes to solve visual communication problems in society as professionals or entrepreneurs who have adaptability, collaborative spirit, sustainable self-development, ethics, international orientation, and ICT literacy.

Visual Communication Design Universitas Multimedia Nusantara expects qualified graduates with the following identities:

  1. Graduates are expected to become design graduates who have the ability to create works both traditionally and digitally based on an in-depth understanding of design in the form of visual communication that is entrepreneurial, has international insight, and can contribute to solving visual communication problems that exist in society.
  2. Becoming an individual who can develop himself and has the desire to continue to progress to a higher level of work and professionalism by continuing to learn (both formal and independent).
  3. Become a person who is needed in the industrial world and society as a team and individually by carrying the good name of the alma mater (professional ethics) and being a good example for VCD UMN students and study programs.
  4. Become a professional who has good skills in industry and entrepreneurship both nationally and internationally.
Program Specification

Dr. Anne Nurfarina, S.Sn., M.Sn
Dr. Suwito Casande, S.Sn., M.Ds.
Simon Petrus Wenehenubun, S.S., M.M
Zamzami Almakki, S.Pd., M.Ds.
Aditya Satyagraha, S.Sn., M.Ds.
Luisa Erica, S.Ds., M.Si.
Tomy Faisal Alim, S.Sn.
Rezki Gautama Tanrere, S.Ds., M.Ds.
Pirie Mare Tramontane, S.Sn., M.A.
Desy Sandrayani H., S.Sn., M.Pd.
Chara Susanti, M.Ds.
Airbah Tulus Makmud

To support the learning process, umn provided a complete and sophisticated college facility, according to industrial standards. Through the existence of the facility, students have been invited to be close to the industrial world since sitting in college and to have competence that matches the needs of the industry. That way, it will make it easier for umn students to find jobs, even before graduation.

Cinema room is a facility provided for film students to showcase their works in the […]

This laboratory is divided into two rooms: the workstation and playing room. The workstation is […]

To produce high quality audio in accordance with industry standards, UMN facilitates students with the […]

This laboratory facilitates UMN students to print their work using 3 mechanical engine units that […]

This studio is specifically designed to make films and animations. Recording a scene can be […]

UMN is committed to creating an inclusive and supportive learning environment for all students. The […]

A laboratory equipped with technological tools that can help students hold discussions and design concepts. […]

This photography studio is used for lectures, academic assignments, research, and final project. With a […]

UMN is committed to advancing digital and online learning as an integral part of its […]

This modern theater hall has a capacity of up to 200 people. This room is […]

Extracurricular Student Activities

In order to help students explore and develop their non-academic potentials, UMN also provides a variety of extra-curricular activities for students which is locally called UKM, Student Activity Unit.

Student who are Nature Lovers in University Multimedia Nusantara can join and participate in UMN’s […]

Ultima Sonora is the Universitas Multimedia Nusantara Choir ensemble which has been established since 2007. […]

UMN Symphony Orchestra (USO), is one of the arts and culture UKM at UMN. As […]

Traditional Music and Dance or familiarly known as TRACCE is one of the Student Activity […]

Qorie is one of the many Student Activity Units at Universitas Multimedia Nusantara that has […]

Obscura is a Student Activity Unit (UKM) engaged in photography under the auspices of Universitas […]

SEE OTHER
UMN’S STUDENT ACTIVITIES

International Conference and Exhibition of Innovation in Media and Visual Design (IMDES)

The Innovation in Media and Visual Design (IMDES) conference and exhibition discuss the relationship between media, people, design, and technology as well as innovation, creation, and sustainability concepts resulting from those interactions. The event’s interdisciplinary approach draws on design, information, social science, and the humanities, offering/allowing not only to think/design what today’s design makes possible but also to invent new things on media and society can do using emergent technology. This conference is a sphere for those intellectuals who examine the conceptual design, praxis, and research discourse on the exploration of academic merits for the design field and others. The conference and exhibition will welcome theories, methods, and implementations of innovation in media and visual design. Topics include, but are not limited to:

BoV Research 2022 - 2025 | International Proceeding

BoV Research 2022 - 2025 | International Journal

BoV Research 2022-2025 | National Journal

Internal Research Recapitulation – Visual Communication Design

BoV Community Service 2022 - 2025 International

BoV Community Service 2022 - 2025 National

BoV Community Service 2022 - 2025 Internal University

List of Lecturer Community Outreach Activities

BoV HKI Database

Recapitulation of Copyright Innovations - Visual Communication Design

TESTIMONIAL

“I got a lot of knowledge about creative & critical thinking and problem solving in designing. In addition, UMN also provides complete facilities and an environment that supports the learning process. The lecturers are also great practitioners who have good relationships with students, are supportive, and are sensitive to technological developments. Not only hard skills, soft skill development through various activities on campus provides experience to be ready to enter the world of work.”


Vincensia Elvina Kusjantono

DKV UMN 2016 | Campaign Project Graphic Designer at Shopee International Indonesia

“I found that the curriculum taught at UMN is truly applicable in the professional world. The opportunities to develop soft skills through various student organizations and off-campus activities also played a major role in shaping me. A supportive, competitive, and conducive learning environment, along with encouraging lecturers, kept me motivated to achieve my best—leading me to secure a job offer even before graduation.” 

Theresia Intan P.

DKV UMN 2017 | Graphic Design & Marketing at Orang Tua Grup

"UMN Visual Communication Design became one of the places that shaped my own metamorphosis. Here, I learned that design is not merely about aesthetics, but about thinking creatively, solving problems strategically, and creating impact through ideas. This foundation is something I continue to carry with me as I build Metamorphosys as a Branding & Creative Agency.

I also learned that success is determined not only by technical skills, but also by character, collaboration, and the willingness to keep growing. Make the most of every opportunity to create, because the experiences, relationships, and processes you go through during your studies will become the best investment for your future."


Triden

DKV UMN 2009 | Founder / Managing Director di Metamorphosys (Brand & Creative Agency)

"This experience has been incredibly valuable for my personal growth. It has not only enriched my technical skills but also sharpened the way I think. I feel renewed with a stronger foundation and a greater sense of purpose as a creative professional."

Ryan Fitra Mahardhika

DKV 2014 | Art Director di Dentsu Creative Indonesia

"Studying in the Visual Communication Design Study Program at Universitas Multimedia Nusantara provided a strong foundation for my career journey. During my studies, I not only learned theory but also gained a solid understanding of design principles, visual communication, creativity, and strategic thinking, all of which I continue to apply in the professional world today.

The knowledge and skills I gained at UMN became an important foundation that helped me grow and eventually earn the trust to work as an Art Director. Throughout my career, I have had the opportunity to work across various industries, including agencies, travel, logistics, e-commerce, and the beauty industry. Each of these experiences has further demonstrated how relevant and applicable what I learned during my studies has been in facing diverse challenges.

Studying Visual Communication Design at Universitas Multimedia Nusantara has provided a strong foundation for my career development, enabling me to perform at my best, adapt to various industries, and continue growing as a creative professional."


Marfuza Alvianto Omar

DKV 2010 | Art Director di Decagroup-Whitelab

CERTIFICATION

Information Literacy

Information literacy is an ability that individuals have in determining, searching, managing and evaluating information effectively and efficiently. This training is open to UMN active students. For further information, please contact: library.umn.ac.id

Adobe Certified Professional

Adobe Certified Professional (ACP) is an internationally recognized certification that validates a person's skills and proficiency in using Adobe Creative Cloud software, such as Photoshop, Illustrator, InDesign, Premiere Pro, and others. It demonstrates the ability to apply creative and technical knowledge in real-world design, video editing, and digital media projects. The certification is especially valuable for students, educators, and entry-level professionals seeking to showcase their expertise and enhance their career opportunities in the creative industry. The ACP exam, administered by Certiport, includes both conceptual and hands-on tasks to assess software mastery and creative problem-solving.

There are a lot of things I gained ever since I enrolled at UMN. The most significant thing I got is to think out-of-the-box and get a feel, taste and how communication through design. Being active in organizations in campus has made me also active in obtaining knowledge and relation with the world.

 

Joanika Juanda (alumni DKV)

Communication Leader At Decathlon Indonesia


Visual
Communication Design

“Visual Communication Design program focuses on generating innovation based problem solving and bring the future of new media creative content through reliable curriculum, dynamic academic activities, advance supporting facilities, and world wide academic networking.” Fonita Theresia Yoliando, S.Ds., M.A. – Ketua Program Studi DKV

NEWS & AWARDS ON VISUAL COMMUNICATION DESIGN